Bear Mountain Creations For The Sims 3: Getting a downloaded world in CAW - Bear Mountain Creations For The Sims 3

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Getting a downloaded world in CAW Customize a custom world

#1 User is offline   SimAd 

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Posted 03 January 2012 - 10:59 AM

This topic originally appeared in the NRaas forum. As NRaas is now moving to a Wiki, and this doesn't really have anything to do with NRaas mods, I figure it's better suited here.

I suppose I'll do a write-up on how to get a downloaded world into CAW, because I've found the following to be a pretty sure-fire recipe. It's not that difficult after all, but there are a few caveats, and there are some critical steps which you must do exactly right or it will fail.

First of, you need to download CAW, you must have your game fully patched, you need S3PE (preferably the x64 version) and you should have a 24-bit 256x256 .png file ready. That latter can be tricky but you can find some premade ones through here: http://forum.thesims...61.page#3736582. Since the EA forums may be a bit AWOL at times, I've also attached a sample to this post.

You should really rename your normal The Sims 3 folder, and let the game create a new one, without any mods or CC. The CAW tool has a folder of itself, The Sims 3 Create A World Tool, which behaves much in the same way in that it will be freshly recreated if the tool can't find it. This can come in handy.

1) Install the world in the usual way in your fresh game folder. If it is a real prerequisite, in that Riverview objects are used in the world, you'll need to install Riverview too. Of course this also goes for Barnacle Bay or any other custom world EA may release separately. This is also a good time to check in your Installed Items whether any "foreign" CC came with it.

2) Start CAW and make a new world. It will ask for a .png, press the ... box and you'll get a few 'starters', choose any. Accept all the rest and OK. You don't need to worry about parameters for your world as they will be overwritten later anyway. Save As the new world with a name you will use temporarily, not the definitive name you want to give it. Let's call it Temp.world for now. Close CAW.

3) Open S3PE and browse to the The Sims 3 Create A World Tool\UserToolData\Worlds and you'll find your Temp.world file. Open it.

4) Use Resource->Import->From package... and browse to your The Sims 3\InstalledWorlds and open the world file you want to "import". Accept the default settings for Import, when it asks you to save between packages, say No. It will show a progress bar so you'll know it's done. This may take a while.

5) Sort the resources by Type (click the "header") and find UNKN 0x296A6258 there. If all is well you should have two, one already deleted (struck out), right-click the other and select "Deleted" to delete it too. At the bottom of the file you should have two WPID resources, one already deleted, delete the other too.

6) Use the "close" button in the upper right to close S3PE. It will tell you the package has changed, choose Yes to save the changes. The reason for doing it this way is you'll know it's done when the S3PE window closes. This may take a while.

7) Start the CAW tool and open your Temp.world. Wait until the render window shows you a reasonable picture of something in the world. This may take a while and there is no real progress indication.

8) Right-click on the Temp.world on the left pane (World Layers) and choose Add/Edit description. Make sure the Name and Description fields are filled in. You can use your final name and description here. Also make sure there is a .png for the thumbnail. If there isn't, browse up one of the samples you got earlier or make sure you have one ready. This needs to be in the 24-bit 256x256 format!

9) Save As the world with the final name, let's say Final.world. It will give you a "wait" cursor for a while and then a normal cursor. Don't touch it!! It's not done! Leave the computer to it until a window pops up informing you the world is successfully saved.

Actually you've already done it now and you can delete the temp.world and the folder that belongs to it.

If you want to use Edit in Game, be advised that when you're done you need to save, this can take a LONG time and your screen will darken while each lot is saved separately. DO NOT Alt-Tab at this stage to do something else or the save will fail. Just don't touch the computer until the "Succesfully saved" list is displayed.

The opposite direction is quite simple, just start CAW and use "Export world". It will put a <your world>.sims3pack in your The Sims 3\Exports folder. You can take that out and put it in the Download folder and install it as usual.

Attached File(s)


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#2 User is offline   Honeybear 

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Posted 03 January 2012 - 12:56 PM

Thanks for sharing this SimAd, I have done this myself with EA worlds and it works nicely. :Smile:/>
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#3 User is offline   Figwit 

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Posted 03 January 2012 - 06:49 PM

Thanks SimAd. I want to play around in CAW one day in the not too distant future and anything that makes my job easier is much appreciated.
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#4 User is offline   SimAd 

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Posted 03 January 2012 - 07:39 PM

Just bite the bullet, Figwit. It's really not all that hard, it's just all a bit finicky but it is well worth it. Obviously creating a large perfect world from scratch is not a beginner's project, but a good start is to take any world you already have and just use the above so that you can add a few lots, and perhaps some roads or so where you want them.

The only thing is, once you got the hang of it, there may be no way back. :laugh2:/>
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#5 User is offline   Figwit 

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Posted 03 January 2012 - 08:49 PM

I have been banging on about starting my own world for some time now, SimAd. At the moment, I figure I don't have the time - I know, I could make the time if I wasn't so chicken-livered. :giggle:/> However, it is a New Year's resolution along with the no chocolate thing (broken that already), so hopefully I may achieve something.

Do you share your worlds?


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#6 User is offline   SimAd 

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Posted 03 January 2012 - 09:56 PM

I'd be glad to, but they aren't mine. I might make one from scratch some day, for now I find custom worlds, and adapt them a little to my needs. Incidentally, I'm currently running this one: http://www.modthesim...ad.php?t=457147 (Aspen Island by Miuki), used CAW to alter a few lot placements and add a little trailer park, AND checking it out to find it has almost no technical issues. It plays very smoothly even though it is large.

She used some neat tricks visually "connecting" lots, it does have a fully operational lighthouse(!), and NO routing issues. She released a couple Pets and Generations lots separately with placement suggestions.
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#7 User is offline   Figwit 

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Posted 03 January 2012 - 11:18 PM

I think I have Aspen Island amongst my many worlds to play one day.

I guess that is the way to learn - to play around with other people's worlds and see what tricks they have used. I try to do that with houses but I usually just end up ruining them. :(/>
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#8 User is offline   Richdre 

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Posted 04 January 2012 - 12:05 AM

I'd be happy to give you the CAW files for any of my worlds. That way you could play around with going to the trouble of importing a world.
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#9 User is offline   Figwit 

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Posted 04 January 2012 - 12:47 AM

Not sure if that was for SimAd or me but I would love it. I won't be doing anything with them for another month or so but after that, I should have the time to start playing.


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#10 User is offline   Richdre 

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Posted 04 January 2012 - 01:46 AM

View PostFigwit, on 04 January 2012 - 12:47 AM, said:

Not sure if that was for SimAd or me but I would love it. I won't be doing anything with them for another month or so but after that, I should have the time to start playing.


That was for you. I might even answer a few questions that you might have about them. One of my goals in life is to get you to build a world.
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#11 User is offline   Figwit 

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Posted 04 January 2012 - 02:00 AM

I know. I hear you hissing in my ear and poking me with sticks and telling me to get the lead out.:giggle:/>


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#12 User is offline   RavenKay 

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Posted 15 February 2012 - 10:53 PM

Figwit, I'm poking you with a stick and hissing in your ear. Get the lead out.

I started a world today. sigh... it is the ugliest thing(shudders), but I did start. I will post pictures when I open CAW again.
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#13 User is offline   Figwit 

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Posted 15 February 2012 - 11:59 PM

I keep thinking of it...

No matter how ugly your's is, mine will be worse.http://bearmtncreations4sims3.com/public/style_emoticons/default/snicker2.gif
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#14 User is offline   Jenn 

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Posted 05 March 2012 - 03:42 PM

Opened up CAW once... That is all I did without getting confused. I couldn't figure out the roads, therefore I figure my brain would not support any other info.

I bow to anyone who even attempts it. Even my box houses have routing issues or they go to sleep in the bed and half the Sim is in the backyard. My newest endeavor is to do my own roof, since I hate the auto-roof. The roof tool laughed at me and broke..true story.
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#15 User is offline   Figwit 

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Posted 05 March 2012 - 09:42 PM

I have been spending way too much time in CAW lately. I even dream about it. No, no wonderful worlds to show for it and I don't think my painting or sculpting skills are improving but at least I know what most of the controls do now.http://bearmtncreations4sims3.com/public/style_emoticons/default/snicker2.gif
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#16 User is offline   Caruso 

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Posted 18 March 2012 - 12:22 AM

SimAd, thank you for the link to this tread under Nraas Wicki Traveler Issues. I updated to 1.31 now. As soon as I get the actual CAW Version working I'll try it out :Smile:/>

I have a question that might be related to this tutorial:
Is it possible to merge the changes made to a world in edit town while playing (aditional lots, changes to existing lots, additional objects like trees, rocks etc.) with the world file itself?

I'm asking this because I've been extensively playing and extending a custom world (Zurich, Switzerland). I didn't create the world myself but would like to make the changes available to the community in a single world file.
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#17 User is offline   SimAd 

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Posted 18 March 2012 - 10:39 AM

While in CAW you can go to EIG and anything you do then gets integrated into the world file.

However, all changes in EIG while you're actually playing the game only get stored in the save file. I don't know of a way to integrate that. In theory it should be possible but it doesn't look easy.

Nothing stops you however from making all sorts of adaptations and then offer up the save file. People wanting to use it would need to install the original world, if they then start from your save file they have all your adaptations.

It sort of sounds better to me in terms of "copyright" as well, a save file does not leave questions as to who made what and all that sort of stuff. One might have all sorts of discussions about re-using previously made stuff, in my idea publishing a save file avoids all that entirely.
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#18 User is offline   Nirar22 

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Posted 17 August 2012 - 07:00 PM

SimAd---just wanted to post a thank you for this. I finally got it to work---I had tried it in the past but was never able to successfully save the world with my changes added to it. I recently tried it out again with Veronaville---and it worked great! Now I'm thinking about all those worlds I liked but wanted a few things done a little bit differently---:Smile:/>
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#19 User is offline   SimAd 

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Posted 17 August 2012 - 09:43 PM

Welcome to the club of happy CAW'ers. It is SO great if you see a great world and you just would change that little bit to make it a perfect fit...
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#20 User is offline   East 

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Posted 15 January 2013 - 05:59 PM

Firstly I wan't to thank you Sim ad for this topic, I found it really helpful.

But I have an problem: the link that you gave to 24-256x256 icons aren't downloadable anymore, so im asking if you or someone else could sent me link to another place where to download one icon? Thanks again, hoping for answer:

-East
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